Coaching Archives - The Hoops Geek Geeking out on Basketball Tue, 25 Oct 2022 11:33:08 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 https://www.thehoopsgeek.com/wp-content/uploads/2020/04/cropped-favicon-32x32.png Coaching Archives - The Hoops Geek 32 32 92092023 7 Things I Learned From Coaching Youth Basketball https://www.thehoopsgeek.com/coaching-youth-basketball/ https://www.thehoopsgeek.com/coaching-youth-basketball/#respond Mon, 26 Sep 2022 18:12:31 +0000 https://www.thehoopsgeek.com/?p=25107 Every coach, at some time in their career, should have to coach a youth basketball team. Coaching younger athletes forces coaches to focus on what really matters, keep things simple, …

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Every coach, at some time in their career, should have to coach a youth basketball team.

Coaching younger athletes forces coaches to focus on what really matters, keep things simple, and find the best ways to make practices both engaging and useful for their players.

Here are 7 lessons I’ve learned coaching youth basketball:

1. Keep it simple, stupid

Often, when coaching youth basketball, you don’t get to work with your team every single day. Sometimes you only see them 1-2 times between tournaments.

In an optimal world, you’d have gym access and daily time with your team. This likely won’t be the case for you.

WIth that in mind, you must learn to keep things very simple.

Focus on the things that are truly important and cut out any extra fluff that isn’t going to help your team be ready for their games.

2. Plan in detail, but be flexible

I can’t tell you how many times the length of practice changed last minute, we ended up having access to 2 baskets instead of the 4 I thought we would have, or we only had 6-7 players available to show up for practice.

Flexibility is your friend.

Practices are probably not going the way you picture them in your head or wrote them down on your piece of paper. And that’s okay.

Your ability to adjust on the fly, make changes, and use whatever resources you have – while remaining positive – will go a long way.

3. How to use your time wisely

When you only have an hour to practice once a week, you learn how to use your time more wisely.

Choose the most important things you need to work on and spend the majority of your time there.

The main questions I would ask here are:

  • What do we need to be able to do in the game that we can’t do right now?
  • What skills are we lacking in?
  • What fundamentals of the game do I need to teach my players?

Do those things instead of cute passing drills, silly games, or wasting everyone’s time with long-winded pre-practice speeches. 

Also, try to avoid stopping drills if you can!

4. You can not over-communicate.

This is true for players and parents.

With your players, constantly communicate your expectations, what they are supposed to be doing, where they are supposed to be cutting, how playing time works, etc.

When you coach younger athletes, you WILL have to constantly remind them about the smallest of details. And they will still do it wrong during the game. That’s okay. It’s part of the process.

With your parents, communicate in as many ways as possible about things like playing time, practice and game schedules, expectations, volunteer opportunities to help, your rules etc.

Start a small email list with your players, use a text chain, have meetings from time to time.

You can not over-communicate!

5. Keep your practices super engaging and interesting.

Choose drills that will teach your players how to play, but will also be interesting and engaging for them.

Avoid having your players standing in line at all costs.

Enlist parents or siblings of your players to help in drills.

Spend 5-10 minutes on a single thing before moving on. Younger athletes just don’t have the attention span to truly stay focused on the task at hand for longer than this. Introduce it, work on it, move on!

6. This should be fun

Youth sports are supposed to be an enjoyable experience for your players. If they aren’t having fun while getting better, you need to adjust how you’re doing things.

Your players should look forward to practice.

I always made it a personal goal to make sure everyone on my team felt good at the end of the practice – this can be achieved through telling a story or joke that makes everyone laugh, having fun with the post-practice huddle, or ending practice with some sort of contest against coaches.

When they leave, they should leave feeling like they love basketball, they love coming to practice, they had fun with their teammates and friends, and they maybe learned a little about basketball along the way.

7. It’s not about you.

We see it all the time on social media – examples of coaches taking themselves too seriously, stealing the joy of youth sports from kids, and making it all about the reliving of glory days or some made up goal in the future.

Don’t be these people.

Make every decision around how it will impact and benefit your players. Put them first, advocate for them, and drop your ego. 

Ten years (days?) from now, nobody is going to care if you won the county youth parks and recreation basketball league. They will care that you helped them love the game, helped them get better, and were a positive adult role model in their lives.

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Basketball Cuts – 18 Different Types of Cutting in Basketball https://www.thehoopsgeek.com/basketball-cuts/ https://www.thehoopsgeek.com/basketball-cuts/#respond Sun, 18 Sep 2022 14:23:20 +0000 https://www.thehoopsgeek.com/?p=26052 L-Cut, V-Cut, UCLA Cut, Backdoor Cut, Flex Cut and many more basketball cuts explained with animated play diagrams.

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When watching games, YouTube videos, or browsing other basketball resources, you may hear terminology about certain types of cuts.  Some may be familiar; some may not.

Here is a list of several popular cuts used in basketball – with information and a diagram for each.

Basics when cutting:

  • Make eye contact
  • Provide a target
  • Set it up
  • Sell it
  • Read the defense

1. V-Cut

  • This classic cut is used to get open on the wing (or other areas of the court).
  • Players use this cut most frequently when trying to receive a pass on the wing.
  • To get open, take your defender DOWN before popping out UP – in the shape of a V.
12

2. L-Cut

  • This is similar to a V Cut, but you will cut in an L shape instead of a V.
  • The cutter will cut up and then out to get open to receive a pass.
12

3. Veer Cut

  • Without fouling your defender, take a few steps toward them and in the last second, veer off in the direction you want.
  • This uses the law of physics to help you get open and doesn’t give the defense enough time to react to your movement.
122

4. Face Cut/Front Cut

  • This is a simple cut right in front of the face of an opponent.
  • This is commonly used after you make a pass.  You make the pass and follow it with a front cut to the rim.
121

5. Backdoor Cut

This cut is used to go behind your opponent, specifically when they are overplaying the ball.  You can use this cut to punish the defense for being overly aggressive.

122

6. Dribble At Backdoor Cut

  • You can also dribble at an overplayed player to force them to go backdoor
  • In this diagram, x2 is overplaying 2
  • 1 dribbles at 2 which sends him backdoor to the rim
122

7. Curl Cut

  • When receiving a screen from a teammate, you can choose to “curl” the screen to the rim or perimeter.
  • When curling, you want to cut towards the ball and provide a target for your teammate to throw to.
  • This cut is commonly used when the defense is trailing you on the screen.
123

8. Pop

  • Instead of rolling after the ball screen, the screener can pop to an open area.
  • This is a good move if the screener is a good shooter.
14

9. Flare Cut

  • A flare screen is a unique screen that requires the player to actually cut away from the ball.
  • The player should set this screen up by taking a step towards the ball before fading away using the flare screen.
123

10. Ghost Screen

  • This action is getting more and more popular in the modern game.
  • The player goes to set a ball screen but instead of planting their feet, they fake the screen and usually pop.
  • This can open up a driving line for the ball handler or a pop out for the screener for an open shot.
14

11. Roll

  • After setting the ball screen, this is the classic roll to the rim action.
  • The screener sets both feet.  When the ball handler dribbles by the screen, the screener rolls to the rim.
15

12. Slip

  • This ball screen read is similar to a ghost screen, but the screener is now slipping to the rim instead of popping out.
  • Right before the screener gets to the ball, they slip to the rim.
  • This can be used when teams are defending ball screens aggressively with a hard hedge or trap.
15

13. Flex Cut

  • The flex offense used to be very popular due to its difficulty to defend.
  • One of the main actions was a cross screen.
  • The “flex cut” can be made above or below the screen.
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14. Shallow Cut

  • This cut often happens after the ball has been passed.
  • The player will pass the ball to a teammate and then “shallow cut” inside that player to the same side corner or wing.
  • This often opens space up to drive.
12

15. UCLA Cut

  • Made famous by John Wooden in his UCLA days, this cut uses a back screen after a pass to the wing.
  • The goal here is to get a layup after using the screen.
125

16. Iverson Cut

An Iverson cut features the player cutting above screens to catch the ball on the opposite side of the floor.

1245

17. 45 Cut

  • The 45 cut is named as such because of where the cut takes place (usually the 45/wing).
  • This cut happens when the help-side defense is occupied with other action like a ball screen or baseline drive.
  • The player cuts into the gap behind the defense for an easy shot.
12

18. Shake/Replace Cut

  • During ball screens, a third defender is usually used to prevent a layup.
  • If your man is helping on the ball screen, using a “shake” or “replace” cut can make it difficult for the defender to guard both the roll man and cutter effectively.
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Easy Basketball Plays for Youth Basketball https://www.thehoopsgeek.com/easy-basketball-plays/ https://www.thehoopsgeek.com/easy-basketball-plays/#respond Sun, 03 Jul 2022 17:47:14 +0000 https://www.thehoopsgeek.com/?p=24096 10 Simple Basketball Plays against men and zone defense that work! Plus 3 basic inbound plays.

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When we watch our favorite NCAA, NBA, and WNBA teams run beautiful offensive sets, it’s tempting to think we can install those with the youth basketball teams that we coach. However, with youth basketball, simple is often better. Your players likely do not understand the nuances of offense, reads, concepts, and third or fourth options on plays – yet.

Keeping it simple allows your players to focus on mastering fundamentals, grasping the basics of the game, and learn from the mistakes they make along the way.

How to Introduce First Plays for Youth Teams

When you are first introducing plays for younger athletes, one strategy to use is whole-part-whole.

First, show your team the entire play, explaining the basic concepts of whatever you are showing them. Then, start breaking the play down part-by-part – slowly. Finally, let them run it 5 on 0 before introducing the defense.

Sometimes, the best way for your team to understand the offense is to teach it in 5 on 5, stopping play in order to explain reads, reactions, and the play in general.

There’s a lot of debate in youth circles about what youth teams should be running on offense. Some believe youth players should just be taught motion offense without any real plays being called. Others believe the structure of plays help players understand the game better. A lot will depend on the skill level and basketball IQ of your team.

Easy Plays Against Man Defense

1. Five Out Pass and Cut

This is a simple, foundational offense that can be run with youth teams. It’s a very popular way to teach the game, spacing, cutting, passing, and game reads

Player Roles & Requirements:

  • Each player plays every spot on the floor, so there aren’t positions when you run this offense.
  • This is a great way to teach players to read the game, understand basic concepts, and play from every spot on the floor.

Instructions:

12345
  • 1 passes to 3.
  • As soon as 1 passes, they basket cut hard to the rim. 1 wants to get their head under the rim and not end their cut too early.
12345
  • The other players are filling the open spots.
  • 2 replaces 1
  • 4 replaces 2
  • 1 replaces 4
  • 3 passes to 2.
12345
  • After 3 passes to 2, 3 cuts hard to the rim.
  • 5 replaces 3.
  • 3 replaces 5.
12435
  • 2 passes to 4.
  • 2 cuts hard to the rim.
  • 5 replaces 2. 3 replaces 5. 2 replaces 3.
12453
  • 4 passes to 1 in the corner. The same rules apply.
  • 4 cuts to the rim (and then the open spot).
  • 5 replaces 4. 3 replaces 5. 2 replaces 3.
  • The motion continues.

Coaching Points:

  • After each pass, the passer must cut hard to the rim
  • Players fill up to the next available spot
  • You should only have one person cutting to the rim at a time

2. Five Out Pass and Screen Away

This is a simple action to get your players passing and screening

Player Roles & Requirements:

  • This play teaches all 5 players to do the same types of actions and is catered to “positionless” basketball. 
  • This is a great way to teach all players, regardless of position, some of the simple reads in basketball.

Instructions:

12345
  • 1 passes to 3.
  • 1 screens away for 2.
  • 2 comes off the screen and replaces 1.

When your players get this action down, the cutter who receives the screen (2 in this frame) and also cut to the rim sometimes.

12345
  • 3 passes to 2 (who just came off the screen from 1).
  • After the pass, 3 immediately screens away for 5.
  • 5 comes off the screen and then the pass and screen away motion continues until a shot or drive opportunity occurs for the offense.

Coaching Points:

  • After every pass, the player must cut away from the direction they pass to set a screen for that player.
  • The screener should jump stop and land on both feet when they set the screen.
  • The cutter should wait until the screener is set before cutting.
  • As players progress and develop, they can also come off the screens and go to the rim instead of just popping out.

3. Shallow

Shallow is a simple set to get your team penetrating the defense with the dribble.

Player Roles & Requirements:

  • 1, 2, and 3 should be your best drivers and playmakers
  • They need to be able to beat their man off the dribble, score inside, and pass to open teammates
  • 4 and 5 should be your inside players who can finish layups.

Instructions:

45132
  • The play starts with 1 passing to 3.
  • After the pass, 1 "shallow cuts" (see diagram) the same way they passed.
12345
  • After 1 cuts through, 3 drives to the rim looking to score or pass the ball to an open teammate.
  • If 2, 5, or 4's defender help on the drive, 3 looks to make the pass to them.
12345
  • The most open pass will commonly be to 2.
  • Now, the motion continues.
  • 3 "shallow cuts" to the same side they passed on and now it's 2's turn to drive the ball and make a read.

Coaching Points:

  • Whenever a player drives and kicks it out, they must shallow cut and get out of the middle as soon as possible. This opens up more space for the next driver.
  • The player who is driving should “drive to score”. This doesn’t mean they force the play, but the harder they drive, the more opportunities will present themselves for kick outs and drop off passes to the post players.
  • Post players should have their butts to the baseline.

4. NASCAR

This ball screen play didn’t have a name until one of my teams labeled it “NASCAR” because it scored points so quickly.

Player Roles & Requirements:

  • 2 should be a good decision maker and ball handler
  • 5 should be a good finisher inside
  • 1 should be a good shooter

Instructions:

12345
  • 1 passes to the wing.
  • 5 sets a UCLA screen for 1.
  • If 1 is open, 2 can pass it to them.
12345
  • 5 then sets a ball screen for 2.
  • While this is happening, 1 is coming off a double screen from 3 and 4.
  • The double screen helps 1 to get open AND it takes away help from 5 rolling to the rim.
12345
  • 2 makes the right read:
    • keep it themselves and score
    • hit 5 in the post
    • kick out to 1 on the perimeter

Coaching Points:

  • If the first pass to 1 is available, make that pass to steal points
  • 1 should wait until 2 and 5 start their pick-and-roll action before coming off the screen; timing is very important

Easy Basketball Plays Against Zone Defense

1. Zone X

Zone X can be run as a play against zone defense. What makes this play effective is that it is a continual pattern that attacks the zone intelligently.

Player Roles & Requirements:

  • 1, 2, and 3 are you guards/forwards. These players should be able to make good passes and make open shots from the perimeter.
  • 4 and 5 are post players. They must be able to make a layup, catch the ball in the high post, and make a good decision when they catch.

Instructions:

1234512345
  • 1 passes to 3.
  • The opposite post player (4 in this frame) flashes high with hands out to the elbow/high post area.
1234512345
  • 3 is looking to pass to 4 in the high post.
  • When 4 catches, they have a few options:
    • Shoot it
    • High-low pass to 5
    • Skip opposite to 2
1241234535
  • If 3 can't pass it to 4, they reverse it back to 1.
  • 1 then reverses to 2.
  • Now, 5 is the opposite post so it is their turn to flash high.
  • 4 cuts back to their original spot.
1243512345
  • 2 is trying to pass to 5 in the high post.
  • Now, the motion/continuity/pattern continues.

Coaching Points:

  • 4 and 5 should be flashing from behind the zone – this makes it harder to defend
  • On every catch by 4 and 5, the other players should be getting in open windows so they can receive a pass
  • If the ball goes to the short corner/corner, the high post player should dive to the rim for an easy layup.

2. Four Out Pass & Cut

This simple 4-Out zone attack puts players in positions to attack gaps, cut through the zone to apply pressure, and flash into open spots.

Player Roles & Requirements:

  • The perimeter players (1, 2, 3, and 4) should be your most skilled players
  • 5 should be a post-type player who can also catch in the high post and score or find open cutters

Instructions:

1234512345
  • 1 passes to 2.
  • 1 cuts to the rim.
  • 3 and 4 fill up to the next spots (this happens continuously in the offense)
1234512345
  • After 1 cuts, 5 flashes into the high post gap.
  • 1 empties out and cuts to take 4's spot.
  • 2's first option is 5, but they can also reverse it to open players in the gaps.
1234512345
  • If 5 catches it, the defense will usually crowd around them and be sucked in.
  • This is a great opportunity to kick out to 1, 4, or 3.
  • If your team is more advanced - 1, 4, or 3 can also look to cut to the rim when 5 catches.

Coaching Points:

  • When cutting, players can sometimes stop their cut early and “hook” into an open gap
  • Players should try to be spaced out enough so that more than 1 zone defender is focused on them
  • Instruct players to be patient, use ball screens, and not force the issue against a zone

3. Zone Loop

​​Zone Loop is a quick hitter set that uses cutting and a ballscreen to attack gaps in a zone.

Player Roles & Requirements:

  • 3 should be a good shooter
  • 2 should be able to use a ball screen well and make good decisions

Instructions:

1234512345
  • 1 dribbles at 3.
  • This dribble initiates 3 cutting behind the defense and topping up at the top of the key.
  • 1 makes sure x2 is guarding them.
  • 1 passes to 3.
1234512345
  • On 3's catch, 4 is sprinting to set a ballscreen on x2.
  • 3 uses the ballscreen.
  • When 3 is doing this, 2 spaces to the corner to put pressure on x4.
1234512345
  • 4 rolls to the rim.
  • 3 reads x4:
    • if x4 takes 3, he kicks it out to 2.
    • if x4 stays on 2, 3 drives it
    • if 4 can seal x5, 3 looks for 4 inside

Coaching Points:

  • 1 must make the wing defender in the zone commit to him before making the reversal pass to 2
  • When 2 uses the ball screen, they must make the correct read: kick out to 3, pass to the roll man, or keep the ball to themselves

Easy Baseline Out of Bounds Plays

1. Screen Away

This extremely simple inbounds play will help you to get the ball thrown in without turning it over and maybe score some points.

Player Roles & Requirements:

  • 5 and 4 are your post players/inside players who can finish at the rim
  • 2 and 3 are you guards; 2 should be your best shooter

Instructions:

12345
  • 3 screens away for 2.
  • 5 screens away for 4.
  • Both of these actions are happening at the same time.
12345
  • If 2 or 4 are not open, 3 pops out and is the safety.
  • 1 looks to throw it to 3.
  • 1 can also look at 5 flashing after screening.

Coaching Points:

  • If nothing is available immediately on the inbounds play, look for 3 as the safety valve over the top
  • If teams switch, 5 rolling to the rim will be open if they seal their defender

2. Pick the Picker

This is a classic set that has gotten many teams layups over the years. The pick-the-picker action confuses the defense and leaves open opportunities at the rim.

Player Roles & Requirements:

  • 3 should be a good shooter
  • 2 should be able to use a ball screen well and make good decisions

Instructions:

12345
  • The play begins with 5 setting a screen for 3.
  • If 3 is open, 1 can make the pass to 3.
12345
  • If 3 doesn't get it, they pop out to the corner.
  • As 5 was setting the screen earlier, 4 starts to work their way up to set a screen for 5.
  • This is called pick-the-picker because 4 is screening for the player who just set the screen. This makes it very difficult for x5 to guard everything well.
  • 4 also slips to the rim for added rim pressure.
12345
  • If nothing is open, 2 cuts to a spot on the floor that is easy for 1 to inbound to. 2 is the safety valve.

Coaching Points:

Timing is very important with this set – especially for 4. If 4 goes too soon to set the second screen, it won’t work because teams can easily switch. If 4 goes too slowly, x5 will be able to recover from the first screen and handle this second screen as well.

Easy Sideline Inbounds Play

1. Solo

“Solo” is a simple and effective set to create a two-man game between a shooter and post player off a sidelines out of bounds situation.

Player Roles & Requirements:

  • 2 is your best shooter
  • 5 is your best post player

Instructions:

24531
  • 5 screens for 2 (best shooter).
  • 3 passes to 2 for the shot if they are open.
  • 4 screens 1 as a safety valve in case 2 doesn't get open.
24531
  • 4 spaces out to the wing. 1 spaces to top of the key. 3 steps inbounds to the wing.
  • If 2 doesn't have the shot, they can look to pass inside to 5.

Coaching Points:

  • 5 sets a screen for 2 to start the play. 2 needs to be sprinting off this screen.
  • If 2 is open for the three, he takes it.
  • If he’s not open, 2 can pass to 5 in the post.
  • There shouldn’t be a lot of defensive help to prevent 5 from getting a decent post touch (especially if x5 helped out 2 cutting to the corner)

Final Thoughts

If you want to draw up your own plays, check out the Play Creator App. It allows you to design plays with an easy Drag & Drop interface. Give it a try!

If you want to educate yourself further, you can learn how to draw up plays here or find more inbound plays here.

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How to Draw & Read Basketball Plays https://www.thehoopsgeek.com/draw-basketball-plays/ https://www.thehoopsgeek.com/draw-basketball-plays/#respond Fri, 24 Jun 2022 13:39:19 +0000 https://www.thehoopsgeek.com/?p=23366 Learn how to draw and read basketball plays and find the best apps to create your first playbook. Leave no timeout wasted!

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If you pay attention during basketball timeouts you’ll often see the coaches drawing up plays on a clipboard. Done right, this is the easiest way to communicate the next play to your players, and make sure that everyone knows exactly what to do. Done wrong, you’ll have a bunch of confused players that are not on the same page, often leading to broken plays.

To avoid misunderstandings on the court it is important that coaches know how to draw basketball plays, and equally important, players must also be able to read the play. This article will explain in detail everything you need to know about how to diagram basketball plays.

Drawing Basketball Plays

Step 1: Draw The Players

Players are drawn as numbers 1 to 5 according to their position.

  • 1 = Point Guard
  • 2 = Shooting Guard
  • 3 = Small Forward
  • 4 = Power Forward
  • 5 = Center

Player with ball:
Highlighted by a circle around the number of the player

Offensive Player without ball:
Shown as a simple number

Defensive Player:
Defensive Players are marked using a large X

Step 2: Draw Actions

Screen: A screen is drawn as a solid line with a T-shaped end in the direction of the screen.

Cut / Player Movement: A cut is drawn as a solid line with an arrow pointing into the direction of the player movement.

Pass: A pass is drawn as a dashed line pointing from the player with the ball towards the receiver of the pass.

Dribble: A dribble is drawn as a wavy line originating from the player with the ball and ending at the end of the dribble.

Handoff: A handoff is drawn as a a line crossed by two other lines at the position where the handoff is to occur.

Apps to Draw Basketball Plays

The easiest way to draw up basketball plays (other than using a clipboard) is using a play creator app.

The most popular and widely used app is Fast Draw. However, this app has been around since the early 2000’s and it’s clearly showing its age. It can’t be used on the web, instead you are forced to download a pretty clunky desktop app (or an iPad version that hasn’t been updated since 2016!).

Alternative to Fast Draw

On thehoopsgeek.com, we have created an easy web app that allows you to create plays using an intuitive drag & drop interface. You can also print your plays and share them with players and coaches using shareable links.

YouTube Video

The diagram app is free to use and doesn’t require a sign up, you can literally start creating your plays within seconds!

Any questions?

If you have any questions about how to draw up basketball plays in general or about how to use the Play Creator app feel free to ask in the comments!

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The 5 Positions in Basketball – Skillsets & Roles Explained https://www.thehoopsgeek.com/positions-basketball/ https://www.thehoopsgeek.com/positions-basketball/#respond Thu, 23 Jun 2022 22:12:42 +0000 https://www.thehoopsgeek.com/?p=23776 Every position in basketball serves a specific role and has strengths and weaknesses. Here’s a look at the main positions on a basketball floor.

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While basketball is transitioning into more of a positionless game, there are still basic guidelines for each position on the floor.

Every position serves a specific role, has strengths and weaknesses, and fits into the overall scheme of a gameplan.

Here’s a look at the main positions on a basketball floor along with a glance at several hybrid positions.

What Are the 5 Positions in Basketball?

Point Guard (#1 or PG)

Average Height in the NBA: 6’ 2½” 
Average Salary in the NBA: $10.8M
Famous Examples: Magic Johnson, John Stockton, Jason Kidd, Chris Paul, Kyrie Irving

What Does a Point Guard Do?

The point guard is the quarterback of the basketball team. On most teams, the point guard runs plays, leads the offense, and directs traffic. The ball is in this player’s hands more than anybody else on the team.

Typical Strengths & Weaknesses

Typically, the point guard is the best ball handler, passer, and decision maker on the team. Since they will have the ball so much over the course of the game, they need to be able to maintain possession without turning it over to the other team.

It’s not always the case, but point guards are often the smallest players on the floor.

Importance & History of the Position

The point guard is one of the most important positions on the floor. When you look at any championship team, they almost always have a highly capable point guard serving as floor general.

The point guard position has evolved as the game has evolved. While point guards used to always be small, it’s not surprising to see 6’6’’+ point guards on college and NBA rosters.

For Coaches: How to Develop Your Point Guards

There are a few ways a coach can develop their point guards:

Give them opportunities to lead.
Make them captains, ask them for their input, hold meetings specifically with them to gauge the team, let them make decisions for the team

Provide them playbooks to study.
Give them the opportunity to understand EVERY position on the floor. It is impossible to lead everyone if you do not know where everyone should be.

Develop ball handling and passing skills.
Point guards should be working daily on tightening their handle and throwing great passes.

Shooting Guard (#2 or SG)

Average Height in the NBA: 6’ 4½”
Average Salary in the NBA: $7.9M
Famous Examples: Michael Jordan, Ray Allen, Kobe Bryant, Reggie Miller, Klay Thompson

What Does a Shooting Guard Do?

Typically, the shooting guard is the best shooter on the floor. This is a player who can consistently hit three pointers and is an offensive threat.

Typical Strengths & Weaknesses

The shooting guard is exactly what the name implies – a strong shooter.

Sometimes, shooting guards are stereotyped at having the weakness of ONLY being able to shoot. They aren’t typically viewed as drivers and slashers.

Importance & History of the Position

It’s highly important to have players on the floor who can shoot. Shooters help spread the floor, give the defense more ground to cover, and make things easier for other players to get to the rim.

The shooting guard position, like other positions, has evolved with time. More and more shooting guards are becoming a threat to drive the ball and finish at the rim. This makes them even more difficult to defend.

For Coaches: How to Develop Your Shooting Guards

The first way to develop a shooting guard is to continue working on their shooting. You can never be too good of a shooter! Coaches might even consider working with shooting guards on increasing their range so they can shoot from further away.

Another thing to develop with shooting guards is ball handling and finishing ability. If a shooting guard can hit open 3s AND drive/finish, they will be very hard for the opponent to defend.

Small Forward (#3 or SF)

Average Height in the NBA: 6’ 6 ½” 
Average Salary in the NBA: $7.5M
Famous Examples: Lebron James, Larry Bird, Kevin Durant, Julius Erving, Dominique Wilkins

What Does a Small Forward Do?

The small forward is more of a slashing and driving position. This player is typically a little taller than the shooting guard and better at creating their own shots. They are almost a hybrid position – this is why some of the best players in the history of the game are multi-dimensional forwards.

Typical Strengths & Weaknesses

Typically, the strength of a small forward lies in their ability to get to the rim and finish. They are typically very athletic and explosive.

A common weakness in the small forward is a lack of shooting ability. Also, small forwards are sometimes between being a guard and a forward. This can make their skillset awkward at times.

Importance & History of the Position

This is an important position because the more pressure you can put on the rim, the better your offense will be. Small forwards can help put pressure on the rim by slashing and driving (and hitting the offensive glass).

Today’s small forwards are more multi-dimensional and skilled than small forwards in the past. Outside of maybe the point guard, small forward is the most skilled position on the court. In today’s game, the small forward must be able to handle the ball, shoot it well, get to the rim, and defend all 5 positions on the floor.

For Coaches: How to Develop Your Small Forwards

The best way to develop your small forward is by making them as versatile as possible. It’s a position that needs to be able to do it all: run the offense, get rebounds, defend a guard, drive to the rim, and shoot it consistently. Find weak points in those areas and work to develop them into a more well-rounded player.

Power Forward (#4 or PF)

Average Height in the NBA: 6’ 8” 
Average Salary in the NBA: $9.2M
Famous Examples: Charles Barkley, Dirk Nowitzki, Kevin Garnett, Karl Malone, Anthony Davis

What does a Power Forward Do?

The power forward is commonly known as either an enforcer or a stretch 4 (a big man who can shoot the 3). Their responsibilities lie in defending post players, being an offensive threat inside and outside, and cleaning up the glass with rebounds.

Typical Strengths & Weaknesses

Typically, a power forward plays with force and strength inside the paint. They can sometimes shoot, but are primarily used inside the paint.

Their weaknesses are that they can’t play both inside and outside. Commonly, a power forward who can shoot does not mix it up inside very well. Or a power forward who uses their strength can’t shoot it very well.

Importance & History of the Position

The power forward is very valuable because players at this position can do a lot of things well. They rebound, defend, score inside, and score outside. In today’s game, there aren’t as many bruisers, but the power forwards are more skilled. It is difficult to guard a 6’10’’ forward who can shoot and drive.

For Coaches: How to Develop Your Power Forwards

It is rare for power forwards to be able to both score inside and score outside. If you have a power forward who can only shoot the ball from 3, work on developing a few go-to post moves inside. If your power forward is only good inside, work on developing a shoot and ball handling skills with them.

Center (#5 or C)

Average Height in the NBA: 6’ 10¼” 
Average Salary in the NBA: $7.7M
Famous Examples: Wilt Chamberlain, Shaquille O’Neal, Kareem Abdul Jabaar, Hakeem Olajuwon, Bill Russell

What Does a Center Do?

The center is usually the biggest player on the floor. Their main responsibilities lie in protecting the rim, rebounding, and scoring from the post. They are also a primary screen setter in the offense.

Typical Strengths & Weaknesses

Typically, a center is able to score with their back to the basket with high efficiency. They are also strong rebounders. The center position does not normally feature great shooters or ball handlers. They are also often the slowest position on the floor.

Importance & History of the Position

The center position is important because they do a lot of the dirty work that makes teams successful. They rebound, they help defend, they enforce. In recent history, just like other positions, centers have started to move away from being brute enforcers towards more polished and skilled basketball players. Centers now, on the highest levels, can step out and shoot from the perimeter, defend guards, and even handle the ball effectively.

For Coaches: How to Develop Your Center

To develop the center position, first make sure your player can complete basic finishes at the rim. After that, extend their range to 15 feet and eventually the 3 point line. If a center can shoot the ball AND play inside, they will be a force to be reckoned with.

Bonus: The 6th Man

Famous Examples: John Starks, Jason Terry, Toni Kukoc, Tyler Herro, Lou Williams

Role & Responsibilities

The 6th man is the first player off the bench as a substitute. This is a player that probably could start, but for some reason they aren’t. The 6th man provides a spark and energy off the bench for their team and can play any position.

Typical Strengths & Weaknesses

A typical strength of the 6th man is their ability to provide energy off the bench. The best 6th men provide no drop off when they come into the game.

Importance of the Position

This position is important because teams do not want to have a drop off in talent when they make substitutions in games. Coaches also like this to be a versatile player who can play multiple positions.

Hybrid positions 

The “Point Forward” is a taller forward who can also run point guard, handle the ball, direct the offense, and make good decisions. These are players like Lebron James, Magic Johnson, and Scottie Pippen.

The “Scoring/Score First Point Guard” is a point guard who, while being responsible for running the offense, also looks to score plenty of points on their own. Their main focusing is scoring, not merely setting teammates up. These are players like James Harden, Allen Iverson

The “Combo Guard” is a guard who can both run the point guard position and shooting guard position. This player is interchangeable with each position.

The “Stretch 4” is a power forward-type player who can also shoot the ball from the perimeter. They are typically used in ballscreen situations or transition as shooters coming into the play late. They are difficult to defend because they can play both inside and outside. Some examples of Stretch 4 players are Dirk Nowitzki, Kevin Garnett, and Chris Bosh.

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10 Simple Basketball Inbound Plays https://www.thehoopsgeek.com/basketball-inbound-plays/ https://www.thehoopsgeek.com/basketball-inbound-plays/#respond Thu, 09 Jun 2022 16:21:36 +0000 https://www.thehoopsgeek.com/?p=23304 Put easy points on the scoreboard with these 10 simple sideline and baseline inbound plays. Start your playbook right!

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Running effective inbounds plays often gets lost in the shuffle of game strategy. Which is a shame, because a well executed inbound play can be a great opportunity to put easy points on the scoreboard!

When designing inbounds plays, here are a few things to consider:

What is your personnel?

  • Assign one or two good passers that know your plays by heart as the default inbounders.
  • Make sure that everybody knows their roles. Use your best screeners to free up your best shooters – not the other way around!

What is your goal?

  • Have a few plays that try and score directly off the inbounds play and a few that flow into your offensive scheme.

What alignments do you want to use?

  • You can set up in the same alignment each play or run different plays from several alignments.
  • Having a set alignment for all your plays can keep the opponent guessing by disguising what is coming next
  • You might even consider not running set plays at all by teaching your players to simply set screens for each other and make reads!
Box Alignment
Triangle Alignment
Diamond Alignment

How does the opponent defend inbounds plays?

  • Make sure you have inbounds plays for both man-to-man and zone defense.
  • Take note where the player guarding the ball is standing; this will influence where you want to try to score
  • Also think of inbounds plays for teams that switch screens.

Baseline Out of Bounds Plays

Every time the ball goes out of bounds under the basket, you will have an opportunity to run a Baseline Out Of Bounds (BLOB) play. These plays occur quite frequently and are a great way to put easy points on the scoreboard because the inbounding passer is very close to the basket.

1. America’s Play

Simple play to get your best shooter a quick look off of baseline out-of-bounds.

Player Roles & Requirements:

  • 3 should be a good passer
  • 4 and 5 are screeners
  • 1 is your best shooter

Instructions:

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  • 4 pops out to corner. 3 pops out to wing. 2 pops out to wing as well.
  • 1 inbounds to 4.
  • 4 passes to 3.
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  • After 4 passes to 3, he sets a screen for 1.
  • 1 lulls the defense to sleep or fakes using a screen by 5 before using the screen by 4.
  • 3 passes to 1 for the open shot.

Coaching Points:

The inbounding player (#1) should look to set the defense up by acting like they aren’t in the play, faking like they are going to use a screen by 5, etc.

Once the defense starts to cheat the play:

  • 1 can use a screen by 5.
  • 3 can reverse to 2.
  • 2 reverses to 1 for the shot

2. 4 Low Clear

“4 Low Clear” is an inbounds play that becomes an isolation set for a driver out of 4-low alignment.

This is a simple set that can get the ball to one of your best playmakers and give them space to make a play.

Player Roles & Requirements:

  • 4 should be a driver/playmaker who can get to the rim (or has a mismatch)
  • 1 should be a good passer
  • 3 should be a good shooter

Instructions:

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  • 4 pops out to just beyond the elbow
  • 1 throws a lob pass over the top to 4
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As soon as 4 catches it:

  • 5 is going behind the rim to the opposite block
  • 2 is cutting from the wing to the corner
  • 1 is cutting from out of bounds to the corner
  • 4 is facing the basket and driving to the rim
  • 4 can either score, pass to 5 if x5 helps, or kick out to 3 if x3 helps

Coaching Points:

  • Timing is important here.  As soon as 4 catches, the other players need to be cutting to get out the way and give 4 space to operate.
  • If 4 can’t score, they should reverse pivot and look to 2 as a safety valve.
  • As a counter, if 4 is denied the lob pass, have them go backdoor for an easy layup.

3. Pittsburgh Screen the Screener

Jeff Capel and Pittsburgh ran this play and had some success with it in ACC play.

This is a good set if you have a shooter who you want to get the ball.

Player Roles & Requirements:

  • 2 is a shooter/playmaker.
  • 5 can score on an inside pass.
  • 1 is a good passer/decision maker.

Instructions:

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  • 2 sets a backscreen for 5.
  • 5 cuts to the rim - if they are open, 1 passes to them.
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  • After screening for 5, 2 runs off a screen for 4.
  • After the screen, 4 slips to the rim.

Coaching Points:

  • 2 needs to be able to sell that the play is not necessarily for them.
  • The better screen that 2 sets, the more help x2 will need to have on 5.  If x2 has to help on 5, 2 will be more open.
  • 4 can slip to the rim after setting the screen.

4. Barcelona Zone

This is a inbounds play run by Barcelona against a zone defense is a good way to put pressure on the zone in multiple areas.

Player Roles & Requirements:

  • 1 should be your best passer
  • 4 should a good finisher
  • 5 should be a good screener
  • 3 should be your best shooter

Instructions:

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  • 3 cuts hard to the corner (if x3 stays low, 1 can pass to them for the open shot)
  • Once 3 gets out of the lane, 5 screens x5.
    • 5's goal is to completely take x5 out of the play.
  • When 5 sets the screen, this opens up the lane for 4 to cut to an open space.
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  • Now, x3 must decide whether or not to take the best shooter on the floor (3) or the player cutting down the lane (4).
  • 2 cuts behind the defense as a safety valve if nothing develops.

Coaching Points:

  • 3 must be SPRINTING to the corner
  • 5 must completely take x5 out of the play – they can do this by setting a screen or even posting x5 up
  • If 4 doesn’t time this right, it won’t work.
  • 4 must also cut into the open gap instead of just going in a straight line

5. Cross Zone

This simple play set is meant to be run against a zone defense.

This can be run at any level – from parks and recreation to college!

Player Roles & Requirements:

  • 2 and 3 should be respectable shooters
  • 4 and 5 should be able to finish at the rim
  • 1 should be a great decision maker/passer

Instructions:

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  • The play begins with 2 and 3 (shooters) popping out to the corners.
  • If the defenders stay in tight, 1 can make this pass for an open shot.
  • As 2 and 3 are cutting, 4 and 5 are crossing and cutting to each block.
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  • 1 must make the proper read based on what x4, x5, and x3 do.
    • If x4 stays inside, 1 passes to 3.
    • If x4 goes to help on 3, 1 passes to 4.
    • If x5 overhelps to the ballside, 5 will be open.

Coaching Points:

  • 1 should make the first available pass in this play.
  • 4 and 5 are crossing with their cuts – their goal is to confuse x5 and make him choose someone to defend
  • If x4 and x3 are guarding the shooters, this puts x5 in a very tough spot.

6. Iowa 4 Across

“Iowa 4 Across” is a good set to have in your arsenal if you need a 3.

You can run this play anytime, but it would be most effective at the end of a game and if teams haven’t seen it before.

Player Roles & Requirements:

  • 2 should be your best shooter.
  • 3 should be your second-best shooter.

Instructions:

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  • The play starts with 2 and 3 cutting at the same time.
  • 3 cuts over the top of screens by 4 and 5.
    • If 3 is open for a shot, they should take it.
  • 2 cuts to the rim.
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  • If 3 does not have the shot, 2 cuts in the middle of the elevator screen by 4 and 5.
  • 4 and 5 close the "elevator doors" to not allow x2 to get through.
  • 3 passes to 2 for the open shot.

Coaching Points:

  • If 3 is open on the cut, they should take the shot (especially in an end of game situation)
  • 2 should cut between 4 and 5.
  • When 2 gets through, 4 and 5 should “close the elevator door” by stepping closer to each other, not allowing the defense to get through.

7. UConn Last Second Lob

The UConn women’s team ran this play several times at end-of-shot clock situations to get the ball going to the rim.

It’s a simple, but effective set that puts your best athletes in a position to make the play.

Player Roles & Requirements:

  • 4 should be your best athlete – someone who go get a lob pass and score quickly (or tip it in)
  • 1 should be a good passer
  • 2 should be a good shooter

Instructions:

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  • 5 sets a screen for 4.
  • 4 cuts over the top of the screen looking for the lob.
  • This is difficult to defend because if x5 just stands there, 4 will be open.
    • If x5 helps, 5 might be available for a quick slip.
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  • After setting the screen for 4, 5 sets a screen for 2.
  • 2 cuts hard to the corner - if they are open, 1 throws it to them for a very quick shot.
  • After screening, 5 slips to the rim.
  • If nothing is there, 1 should throw it up to 5 for a tip-in opportunity.

Coaching Points:

  • If all else fails, just throw the ball up to 4 and have them go get it.
  • 1 might even throw a simple ball fake to freeze the defense before throwing it over the top.

Sideline Out Of Bounds Plays

When the ball goes out of bounds on the sideline or after timeouts you will have an opportunity to run a Sideline Out of Bounds (SLOB) play. It is more uncommon to see teams run a lot of SLOBs looking to score (due to the fact that it’s farther from the basket). However, having a few options – especially in end of game moments – is important for your inbounds philosophy.

1. Solo

Play Description:

Simple sideline out-of-bounds play to create a two-man game with your best shooter and post player.

Player Roles & Requirements:

  • 2 is your best shooter
  • 5 is your best post player

Instructions:

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  • 5 screens for 2 (best shooter).
  • 3 passes to 2 for the shot if they are open.
  • 4 screens 1 as a safety valve in case 2 doesn't get open.
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  • 4 spaces out to the wing. 1 spaces to top of the key. 3 steps inbounds to the wing.
  • If 2 doesn't have the shot, they can look to pass inside to 5.

Coaching Points:

  • 5 sets a screen for 2 to start the play. 2 needs to be sprinting off this screen.
  • If 2 is open for the three, he takes it.
  • If he’s not open, 2 can pass to 5 in the post.
  • There shouldn’t be a lot of defensive help to prevent 5 from getting a decent post touch (especially if x5 helped out 2 cutting to the corner)

2. Zipper

This sideline out-of-bounds play puts the ball into your point guard’s hands and immediately leads into a ballscreen.

Player Roles & Requirements:

  • 1 should be a good driver/decision-maker.
  • 2 should be a good shooter
  • 5 should be a good screener

Instructions:

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  • 4 sets a screen for 1.
  • 1 zipper cuts off the screen.
  • 3 passes to 1.
  • 4 will go to corner after screening.
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  • 5 is timing the screen so that, as soon as 1 catches it, 5 is there.
  • 1 drives off the ballscreen.
  • 5 rolls.
  • 1 makes the play/read.

Coaching Points:

  • Timing is key to this play – if possible, you want 5 arriving to 1 right as 1 catches the ball.
  • 5 could decide to “slip” the screen here as well.

3. Winner – Last Second Play

“Winner” is a play to run with limited time on the clock while you have a sidelines out of bounds opportunity.

The multiple actions and movements will hopefully free up a player to get a decent look.

Player Roles & Requirements:

  • 5 should be your best/biggest athlete who can make a play at the rim.
  • 2 should be your best shooter.
  • 1 should be a smaller player (most teams like to switch at the end of the game – this would be a small player on 5 – your big player)

Instructions:

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  • 2 sprints hard off 5's screen. If this is open, we will take it!
  • After screening for 2, 5 gets a screen from 1.
  • 3 looks for 5 for a lob over the top - this is our primary option.
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  • If nothing works out early, 1 cuts to the ball after the screen.
  • 4 also cuts to the ball, hoping to get a pass and a shot.

Coaching Points:

  • Since this is a last-second play, instruct 3 to throw it to the first available player. You may not get a better look later in the play.
  • 1 should be smaller because most teams will switch end-of-game inbounds plays.  If the team does this, they have a smaller play guarding your 5.

Create Your Own Plays

Did these 10 inbound plays inspire you to draw up your own plays?

All these plays were designed using the basketball play diagram app on thehoopsgeek.com. It’s a simple app that allows you to create your own plays using an intuitive drag & drop interface. Check it out yourself here!

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